Allowing a player to learn your game against an AI opponent instead of a human opponent right off the bat helps decrease confusion and frustration. Nothing helps integrate a player better into an online card game’s universe than allowing them a chance to practice the game’s mechanics. Let’s look at some crucial categories, shall we? Single Player (offline) What’s more important (for the sake of this website, at least) is examining the success and failures of both products as videogames. Both games contain entirely different mechanics and fundamentals, and I won’t waste any time talking about which game functions better as a tag alone. However, at the basest level, both games are still in essence the same thing: collectible online deck building videogames. Shadow Era, on the other hand, has been around as a program only for the past year or so, and has only just recently announced physical cards. Technically, it’s only been in open beta since August 2011, but I’ll address later why I feel that doesn’t excuse PTCGO from being judged as a brand new videogame. The Pokémon TCG has been around for over a dozen years in physical form, with organized competition existing in one form or another for at least a decade. Today, I’ll be talking about the major factors behind PTGO’s lackluster introduction, and comparing Pokémon’s major problems to another online trading card game that executes it’s problems a little better: Shadow Era.Īt face value, both of these games exist on entirely different scales. With the Pokémon Trading Card Game Online program alive for a handful of months now, I can think of no better way to share my knowledge. Unfortunately, the latter is true.Īs a game journalist, I’ve been looking for ways to integrate my best game-related skills into what I write. Conversely, it also meant that if the release was poor, I’d be extra critical of the game. Because of this, it was only natural that I would be much more excited than the average person about the release of the Pokémon Trading Card Game Online program earlier this year. I’ve been playing since the game’s creation in 1998, I’ve been running an online show about the game for over two years, and I even ended at 5th place for last year’s world championships. Sound good? Good! Today’s post is a nice hybrid between the two things that I love-Pokémon cards and videogames:Īs I’m sure most of you are aware, I am a huge enthusiast of the Pokémon Trading Card Game. As much as I love games, changing things up to write about my favorite hobby now and then should be a nice way to break the pace while still letting me work on my writing craft. As I’m looking to move forward to writing about videogame journalism, I’m already finding myself writing over 20,000-30,000 words a week. The articles will likely have nothing to do with strategy, but rather about more abstract concepts, such as commentary on the state of the game as a whole, an analysis on card games, or the occasional joke article making fun of the stupid things we all do playing this game. While technically most episodes of the show had a written script, I feel like it’ll be nice to return to a written format for everybody to read every now and then. I never wrote a second article because I ended up going straight from that into episodes of Prof-It!. Long, long ago I wrote an article on SixPrizes about Gardevoir/Gallade and I really enjoyed sharing my work with you guys (way back in September 2009!). I can’t promise a specific deadline or anything, but if a subject in the realm of Pokémon or card games interests me down the line, I’ll share my thoughts here for you guys to read. If you’re deeply interested in videogames and want to share a conversation about my different opinions on them, stop by sometime and leave a comment! If you’re not really that into games, don’t worry if you’re not into the site! While I’m sure Adam would let me shamelessly self-promote here if I wanted to, I have a little more of a purpose today.Įvery now and again, I’ll be stopping by here to write articles outside of Underground. Today’s post is from my new personal videogames blog, .įor those of you who haven’t been keeping up with my life (I really can’t blame you if you haven’t), I’ve been pursuing a career in videogame journalism. Today I’m going to be doing something similar to what Esa did back in October for The Deck Out and post something on SixPrizes as a way to introduce you to the blog that the post is from. Hey everybody, and welcome to something a little different!
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |